1 | The Business Regulation Committee recommends the following: |
2 |
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3 | Council/Committee Substitute |
4 | Remove the entire bill and insert: |
5 | A bill to be entitled |
6 | An act relating to violent video games; providing |
7 | legislative intent; providing definitions; prohibiting a |
8 | person from selling or renting a video game to a minor, or |
9 | allowing a minor to play a video game in a video arcade, |
10 | if the video game has been labeled as a violent video |
11 | game; providing that having requested identification from |
12 | a person purchasing a video game or playing a video game |
13 | in a video arcade is an affirmative defense to any action |
14 | filed under the act; providing exceptions; requiring that |
15 | each violent video game that is imported into or |
16 | distributed in this state for retail sale, rental, or |
17 | playing in a video arcade be labeled in a specified |
18 | manner; authorizing an enforcing authority to commence a |
19 | civil action to seek injunctive relief to restrain or |
20 | enjoin a person from violating the act or to impose a |
21 | civil penalty; providing for a civil penalty applicable to |
22 | a person who possesses managerial responsibility for a |
23 | business entity selling, renting, or playing a violent |
24 | video game; providing that attorney's fees and costs may |
25 | be awarded under certain circumstances; directing that any |
26 | civil penalty recovered be deposited into the General |
27 | Revenue Fund; providing that a violation of the act is a |
28 | misdemeanor; providing an effective date. |
29 |
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30 | Be It Enacted by the Legislature of the State of Florida: |
31 |
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32 | Section 1. Distribution of violent video games to minors |
33 | prohibited; penalties.-- |
34 | (1) The Legislature finds that: |
35 | (a) Minors who are exposed to depictions of violence in |
36 | video games are more likely to experience feelings of |
37 | aggression, to experience a reduction of activity in the frontal |
38 | lobes of the brain, and to exhibit violent antisocial or |
39 | aggressive behavior. |
40 | (b) Even minors who do not commit acts of violence suffer |
41 | psychological harm from prolonged exposure to violent video |
42 | games. |
43 | (c) This state has a compelling interest in preventing |
44 | violent, aggressive, and antisocial behavior and in preventing |
45 | psychological or neurological harm to minors who play violent |
46 | video games. |
47 | (2) As used in this section, the term: |
48 | (a) "Cruel" means the intention to virtually inflict a |
49 | high degree of pain by torture or serious physical abuse of the |
50 | image of a victim in addition to killing the image of the |
51 | victim. |
52 | (b) "Depraved" means pleasure in the virtual killing or |
53 | indifference to the suffering of the image of the victim, as |
54 | evidenced by torture or serious physical abuse of the image of a |
55 | victim. |
56 | (c) "Enforcing authority" means a county or municipal |
57 | attorney, the state attorney, the Department of Legal Affairs if |
58 | a violation of this section occurs in more than one judicial |
59 | circuit, or anyone aggrieved by a violation of this section. |
60 | (d) "Heinous" means shockingly atrocious. For the killing |
61 | depicted in a video game to be heinous, it must involve |
62 | additional acts of torture or serious physical abuse of the |
63 | image of a victim as set apart from other killings. |
64 | (e) "Minor" has the same meaning as in s. 1.01, Florida |
65 | Statutes. |
66 | (f) "Person" has the same meaning as in s. 1.01, Florida |
67 | Statutes. |
68 | (g) "Serious physical abuse" means a significant or |
69 | considerable amount of injury or damage to the image of a |
70 | victim's body suggesting substantial risk of death, |
71 | unconsciousness, extreme physical pain, substantial |
72 | disfigurement, or substantial impairment of the function of a |
73 | bodily member, organ, or mental faculty. Serious physical abuse, |
74 | unlike torture, does not require that the victim be depicted as |
75 | conscious of the abuse at the time it is inflicted. However, the |
76 | player must specifically intend the abuse apart from the |
77 | killing. |
78 | (h) "Torture" includes mental as well as physical abuse of |
79 | the image of a victim. In either case, the victim must be |
80 | depicted as conscious of the abuse at the time it is inflicted, |
81 | and the player must specifically intend to virtually inflict |
82 | severe mental or physical pain or suffering upon the victim, |
83 | apart from killing the image of the victim. |
84 | (i) "Victim" means a life-like depiction of a human being |
85 | or character having substantially human characteristics. |
86 | (j) "Video arcade" means any premises where 10 or more |
87 | video game machines or devices are operated and where minors are |
88 | legally permitted to enter. |
89 | (k) "Video game" means any electronic amusement device |
90 | that uses a computer, microprocessor, or similar electronic |
91 | circuitry and its own monitor, or a device that is designed to |
92 | be used with a television set or a computer monitor, which |
93 | interacts with the user of the device. |
94 | (l) "Violent video game" means a video game in which the |
95 | options available to a player include killing, maiming, |
96 | dismembering, or sexually assaulting an image of a human being, |
97 | if those acts are depicted in the game in a manner that: |
98 | 1.a. A reasonable person, considering the game as a whole, |
99 | would find appeals to a deviant or morbid interest of minors; |
100 | b. Is patently offensive to prevailing standards in the |
101 | community concerning what is suitable for minors; and |
102 | c. Lacks serious literary, artistic, political, or |
103 | scientific value for minors; or |
104 | 2. Enables the player to virtually inflict serious injury |
105 | upon images of human beings or characters having substantially |
106 | human characteristics in a manner that is especially heinous, |
107 | cruel, or depraved in that it involves torture or serious |
108 | physical abuse to the image of a victim. |
109 |
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110 | Pertinent factors in determining whether a killing depicted in a |
111 | video game is especially heinous, cruel, or depraved include |
112 | infliction of gratuitous violence upon the image of a victim |
113 | beyond that necessary to commit the killing, needless mutilation |
114 | of the image of a victim's body, and helplessness of the image |
115 | of a victim. |
116 | (3) A person may not sell or rent a video game to a minor, |
117 | or allow a minor to play a video game in a video arcade, if the |
118 | video game has been labeled as a violent video game. |
119 | (4) Proof that a person, or his or her employee or agent, |
120 | demanded, was shown, and reasonably relied upon evidence that a |
121 | purchaser or renter of a violent video game, or the player of a |
122 | violent video game in a video arcade, was not a minor, or that |
123 | the manufacturer failed to label a violent video game as |
124 | required by subsection (6), is an affirmative defense to any |
125 | action brought under this section. Evidence of majority |
126 | includes, but need not be limited to, a driver's license or an |
127 | identification card issued to the purchaser, renter, or player |
128 | by a state or by the Armed Forces of the United States. |
129 | (5) This section does not apply if the violent video game |
130 | is sold or rented to a minor by the minor's parent, grandparent, |
131 | aunt, uncle, or legal guardian or is purchased or rented over |
132 | the Internet with a credit card. |
133 | (6) Each violent video game that is imported into or |
134 | distributed in this state for retail sale, rental, or playing in |
135 | a video arcade must be labeled with a solid white "18" outlined |
136 | in black of not less than 2 inches by 2 inches. The "18" must be |
137 | displayed on the front face of the video game package. |
138 | (7)(a) An enforcing authority may institute a civil action |
139 | in order to: |
140 | 1. Seek injunctive relief to immediately restrain or |
141 | enjoin any person from engaging in any activity in violation of |
142 | this section or to seek injunctive relief to enforce compliance |
143 | with this section. |
144 | 2. Impose a civil penalty for each violation of this |
145 | section. If the person against whom the civil penalty is sought |
146 | is a person who possesses managerial responsibility for a |
147 | business entity selling, renting, or playing a violent video |
148 | game, the civil penalty may be in an amount of not more than |
149 | $1,000 per violation. |
150 | (b) If a civil penalty is assessed in any litigation, the |
151 | enforcing authority is entitled to reasonable attorney's fees |
152 | and costs. |
153 | (c) If a civil penalty is collected, the penalty shall |
154 | accrue to the state and be deposited into the General Revenue |
155 | Fund. |
156 | (8)(a) A person who violates subsection (3) or subsection |
157 | (6) commits a misdemeanor of the second degree, punishable as |
158 | provided in s. 775.082 or s. 775.083, Florida Statutes. |
159 | (b) A person who commits a second or subsequent violation |
160 | of subsection (3) or subsection (6) commits a misdemeanor of the |
161 | first degree, punishable as provided in s. 775.082 or s. |
162 | 775.083, Florida Statutes. |
163 | Section 2. This act shall take effect October 1, 2006. |